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The Truth Lies Cold

Campaign Adventure for Levels 2-4
A 5e Adventure set in the Mournwood Campaign or Standalone
Over 40+ Pages of Captivating Content & 40+ Full-Color Handouts
1-4 Average Sessions

What our fans say:

Patrick Kenney
Patrick Kenney
Verified ownerVerified owner
5/5

Phenomenal phenomenal product. The only downside is Mandi won’t let me mess with the products.

10 months ago
Patrick Smith
Patrick Smith
Verified ownerVerified owner
5/5

Love it, keep up the gooey work :)

10 months ago
Ric M.
Ric M.
Verified ownerVerified owner
5/5

I can’t wait to run this adventure as part of a Zyathe campaign!

11 months ago
Scott R.
Scott R.
Verified ownerVerified owner
5/5

It’s beautiful!

11 months ago
Levena L.
Levena L.
Verified ownerVerified owner
5/5

I'm so so excited and pleased to add this to my collection!

11 months ago

Key Features

A Chill in the Air

The Truth Lies Cold offers a richly immersive experience that deepens the overarching narrative of Blood for the Khan. Whether integrated into the main campaign or played as a standalone adventure, this side-quest provides valuable rewards, thrilling encounters, and a connection to the eerie mysteries of the Mournwood. Prepare your adventurers for a journey filled with dark secrets, formidable foes, and unforgettable moments in the world of Zyathé.

Explore the World

This side-quest adventure is a direct tie-in prequel to Blood for the Khan, and fully compatible with The Mournwood and Darkenhaven campaign settings, or a perfect standalone tale. Parties could spend countless sessions exploring this entire region of Verdestia and Zyathé, not only chalk-full of quests, beasts, and scoundrels, but ancient histories and locations to uncover.

An Innovative Design

Our Adventure and GM Reference books work side-by-side to aid you. No more flipping to the back of a book for monster stat blocks! Our two spiral-bound books can be layed together so you can easily glance between story text and stats. With our set encounters and “not-so-random” encounters, the game is ready to play right out of the box.

Art for Everything!

We have art for every map, NPCs your players will encounter, locations they will visit, and items they find. Our Adventure Book, using a color-code and numbering system will tell you exactly which handout you should be showing your players.

Editions

Digital

Digital PDF of The Truth Lies Cold

$30.00 $15.00Add to cart


Physical and Digital

Physical & Digital PDF Copy of The Truth Lies Cold

About The Truth Lies Cold

Step into the shadows of the Mournwood with "The Truth Lies Cold," a dark and captivating side-quest designed to weave seamlessly into the narrative of Blood for the Khan. This thrilling adventure, suitable for characters of levels 2-4, promises to enhance your gaming experience with its rich storytelling and spine-chilling mysteries.

 

In the wake of the Steel Dagger party’s disappearance, your adventurers find themselves following clues left behind in their pursuit of the Bloodcrystal. Guided by the enigmatic Arve Starrenshaad, the party is set on a path to uncover the fate of the Steel Dagger and retrieve a powerful amulet crafted to counter the Necrosic Druids of the Necrobloom Circle. Arve, a staunch adversary of these dark druids, believes the amulet to be within the possession of the ill-fated Steel Dagger company, leading your party deeper into the treacherous Mournwood.

As they venture through the haunted forest, the adventurers will confront formidable guardians, navigate claustrophobic tunnels, and unravel compelling mysteries within Crovendown Cave. They will discover traces of other adventurers and piece together the grim fate of the Steel Dagger company. The climax of their journey reveals a shocking twist: the reappearance of the Steel Dagger company, turning the mission into a haunting encounter that binds their fates to the shadows of the Mournwood.a

In the wake of the Steel Dagger party’s disappearance, your adventurers find themselves following clues left behind in their pursuit of the Bloodcrystal. Guided by the enigmatic Arve Starrenshaad, the party is set on a path to uncover the fate of the Steel Dagger and retrieve a powerful amulet crafted to counter the Necrosic Druids of the Necrobloom Circle. Arve, a staunch adversary of these dark druids, believes the amulet to be within the possession of the ill-fated Steel Dagger company, leading your party deeper into the treacherous Mournwood.

As they venture through the haunted forest, the adventurers will confront formidable guardians, navigate claustrophobic tunnels, and unravel compelling mysteries within Crovendown Cave. They will discover traces of other adventurers and piece together the grim fate of the Steel Dagger company. The climax of their journey reveals a shocking twist: the reappearance of the Steel Dagger company, turning the mission into a haunting encounter that binds their fates to the shadows of the Mournwood.

 

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