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A handy 24-page guide for Game Masters, filled with essential information. A key component of our easy-to-use design, our GM Reference Book holds all stat blocks and other pertinent information necessary for the main plot. Not only this, but optional encounters, which we call Not-So-Random-Encounters, or NSRE’S, are included. Each one is more than a one-line hook, and make for intriguing, captivating, and occasionally humorous additions to the game. With spiral binding, the GM Reference Book is intended to lay next to the Adventure Book, for effortless reference.
An enjoyable-to-read adventure guide with story cues and passages to read to players. This spiral-bound tome, with over 20 pages of meticulously crafted content, is designed to enhance your tabletop adventures with some rich history and intricate lore of the Mournwood where this adventure takes place.
2 fully detailed Maps act as flexible and creative tools for Game Masters to ground and guide their narrative. Created by a maestro of map making, every area the Player Characters visit is painted in glorious detail. Two versions of a single map are included; one spoiler-free for the players, and one for the GM. The GM's version is labeled clearly with directions to encounters and areas of interest within the GM Reference Book.
Discover extraordinary treasures and artifacts, handed out as 8 unique Special Item Cards. Never worry about a player forgetting what their item does ever again! Every item found as part of the adventure is included as an individual item card. On the front is stunning artwork of the item. On the reverse, a detailed explanation of what the item does. From weapons to armor to scrolls to potions, players can keep these cards and refer to them as needed!
Bring the characters of the Mournwood to life in 8 Beautiful NPC Portraits. Scrolling through image-hosting websites for hours finding art that is close enough to work for an NPC is now a thing of the past! Friends, allies, and adversaries are depicted on incredible full-color handouts. They can be held up when prompted by the Adventure Book, and players will be surprised by their GM appearing to have memorized everything about the NPC! In reality, everything needed to know is written on the reverse side, with space for notes about accents, relationships, mannerisms, or other personal flairs a GM may bring to the character.
Enhance the visual storytelling of your campaign with 20 Full Color Handouts. We believe art is important to a game. Art inspires the imagination and when players are shown one of our attention-grabbing location artworks they are further immersed into the game. Not simply static landscapes, our art dynamically catches actions, atmosphere, and critical plot scenes. Most everything a Player Character sees is depicted in art, including visual aids for puzzles.
Surprise and delight your players with 8 Gooey Rewards Cards. Shake it up by using Gooey Reward Cards. Will you receive an extra attack action? Temporary hit points? Or the coveted hero or fate points, which can change the destiny of a Player Character? Whatever you draw, Gooey Reward Cards add an extra layer of fun to the game!
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Digital PDF of The Truth Lies Cold
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Physical & Digital PDF Copy of The Truth Lies Cold
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Step into the shadows of the Mournwood with "The Truth Lies Cold," a dark and captivating side-quest designed to weave seamlessly into the narrative of Blood for the Khan. This thrilling adventure, suitable for characters of levels 2-4, promises to enhance your gaming experience with its rich storytelling and spine-chilling mysteries.
In the wake of the Steel Dagger party’s disappearance, your adventurers find themselves following clues left behind in their pursuit of the Bloodcrystal. Guided by the enigmatic Arve Starrenshaad, the party is set on a path to uncover the fate of the Steel Dagger and retrieve a powerful amulet crafted to counter the Necrosic Druids of the Necrobloom Circle. Arve, a staunch adversary of these dark druids, believes the amulet to be within the possession of the ill-fated Steel Dagger company, leading your party deeper into the treacherous Mournwood.
As they venture through the haunted forest, the adventurers will confront formidable guardians, navigate claustrophobic tunnels, and unravel compelling mysteries within Crovendown Cave. They will discover traces of other adventurers and piece together the grim fate of the Steel Dagger company. The climax of their journey reveals a shocking twist: the reappearance of the Steel Dagger company, turning the mission into a haunting encounter that binds their fates to the shadows of the Mournwood.a
In the wake of the Steel Dagger party’s disappearance, your adventurers find themselves following clues left behind in their pursuit of the Bloodcrystal. Guided by the enigmatic Arve Starrenshaad, the party is set on a path to uncover the fate of the Steel Dagger and retrieve a powerful amulet crafted to counter the Necrosic Druids of the Necrobloom Circle. Arve, a staunch adversary of these dark druids, believes the amulet to be within the possession of the ill-fated Steel Dagger company, leading your party deeper into the treacherous Mournwood.
As they venture through the haunted forest, the adventurers will confront formidable guardians, navigate claustrophobic tunnels, and unravel compelling mysteries within Crovendown Cave. They will discover traces of other adventurers and piece together the grim fate of the Steel Dagger company. The climax of their journey reveals a shocking twist: the reappearance of the Steel Dagger company, turning the mission into a haunting encounter that binds their fates to the shadows of the Mournwood.