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A key component of our easy-to-use design, our GM Reference Book holds all stat blocks and other pertinent information necessary for the main plot. Not only this, but optional encounters, which we call Not-So-Random-Encounters, or NSRE’S, are included. Each one is more than a one-line hook, and make for intriguing, captivating, and occasionally humorous additions to the game.
Within the Adventure Book, a riveting tale unfolds in a manner designed to entertain the GM, as well as their players. With passages to read directly to the players distinct from text for the GMs eyes only, and number and color codes directing to handouts and stat blocks, there is very little a GM must do but familiarize themselves with the content, and embellish upon it only if they desire to.
Created by a maestro of map making, every area the Player Characters visit is painted in glorious detail. Two versions of a single map are included; one spoiler-free for the players, and one for the GM. The GM's version is labeled clearly with directions to encounters and areas of interest within the GM Reference Book.
Never worry about a player forgetting what their item does ever again! Every item found as part of A Strangely Gooey Holiday is included as an individual item card. On the front is stunning artwork of the item. On the reverse, a detailed explanation of what the item does. From weapons to armor to scrolls to potions, players can keep these cards and refer to them as needed!
Scrolling through image-hosting websites for hours finding art that is close enough to work for an NPC is now a thing of the past! Every friend, ally, and adversary is depicted on incredible full-color handouts. They can be held up when prompted by the Adventure Book, and players will be surprised by their GM appearing to have memorized everything about the NPC! In reality, everything needed to know is written on the reverse side, with space for notes about accents, relationships, mannerisms, or other personal flairs a GM may bring to the character.
We believe art is important to a game. Art inspires the imagination and when players are shown one of our attention-grabbing location artworks they are further immersed into the game. Not simply static landscapes, our art dynamically catches actions, atmosphere, and critical plot scenes. Everything a Player Character sees is depicted in art, including visual aids for puzzles.
The smell of cookies and nog hangs heavy in the air, and there is a magical glow glistening in the ice crystals that cover the window panes; Wintersdance is but a few short days away! This wondrous celebration is beloved by nearly everyone across Zyathé, and even the household of the esteemed archmage, Alphinius Goo, is caught up in the holiday cheer. Yet the approach of the season each year fills the wizard with as much irritation as mirth. His wife’s favorite decorations were ensorcelled most wickedly many years ago by his rival, forcing Alphinius into a grueling battle to subdue the knicknacks that drain much of the fun of Wintersdance. He’s had enough! Fortunately, a band of adventurers have turned up on his doorstep just in time to retrieve the wanton adornments – but they’d best hurry, as Ms. Goo is on her way home, and expects to find the tower properly decorated!