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A handy 16-page guide for Game Masters, filled with essential information. A key component of our easy-to-use design, our GM Reference Book holds all stat blocks and other pertinent information necessary for the main plot. Not only this, but optional encounters, which we call Not-So-Random-Encounters, or NSRE’S, are included. Each one is more than a one-line hook, and make for intriguing, captivating, and occasionally humorous additions to the game. With spiral binding, the GM Reference Book is intended to lay next to the Adventure Book, for effortless reference.
An enjoyable-to-read adventure guide with story cues and passages to read to players. This spiral-bound tome, with over 24 pages of meticulously crafted content, is designed to enhance your tabletop adventures with some rich history and intricate lore of the Mournwood where this adventure takes place.
4 fully detailed Maps act as flexible and creative tools for Game Masters to ground and guide their narrative. Created by a maestro of map making, every area the Player Characters visit is painted in glorious detail. Two versions of a single map are included; one spoiler-free for the players, and one for the GM. The GM's version is labeled clearly with directions to encounters and areas of interest within the GM Reference Book.
Discover extraordinary treasures and artifacts, handed out as 8 unique Special Item Cards. Never worry about a player forgetting what their item does ever again! Every item found as part of the adventure is included as an individual item card. On the front is stunning artwork of the item. On the reverse, a detailed explanation of what the item does. From weapons to armor to scrolls to potions, players can keep these cards and refer to them as needed!
Bring the characters of the Mournwood to life in 8 Beautiful NPC Portraits. Scrolling through image-hosting websites for hours finding art that is close enough to work for an NPC is now a thing of the past! Friends, allies, and adversaries are depicted on incredible full-color handouts. They can be held up when prompted by the Adventure Book, and players will be surprised by their GM appearing to have memorized everything about the NPC! In reality, everything needed to know is written on the reverse side, with space for notes about accents, relationships, mannerisms, or other personal flairs a GM may bring to the character.
Enhance the visual storytelling of your campaign with 12 Full Color Handouts. We believe art is important to a game. Art inspires the imagination and when players are shown one of our attention-grabbing location artworks they are further immersed into the game. Not simply static landscapes, our art dynamically catches actions, atmosphere, and critical plot scenes. Most everything a Player Character sees is depicted in art, including visual aids for puzzles.
Surprise and delight your players with 8 Gooey Rewards Cards. Shake it up by using Gooey Reward Cards. Will you receive an extra attack action? Temporary hit points? Or the coveted hero or fate points, which can change the destiny of a Player Character? Whatever you draw, Gooey Reward Cards add an extra layer of fun to the game!
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Digital PDF of The Truth Lies Cold
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Physical & Digital PDF Copy of The Truth Lies Cold
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Welcome to the shadowed fringes of the Mournwood with "Shades of Loss," a gripping and eerie side-quest designed to weave seamlessly into your existing campaign or serve as a standalone adventure. This harrowing journey, suitable for characters of levels 2-4, promises to captivate your players with its haunting narrative and hair-raising encounters.
In "Shades of Loss," your adventurers will traverse the perilous Mournwood, encountering a series of ominous scenarios. The unifying thread is the Lurcher, a monstrous undead tree-like entity driven by a need to consume the living. It has kidnapped a young girl, luring the party deeper into the forest.
As they follow a ghostly guide, the adventurers will face formidable foes, unravel eerie mysteries, and confront the twisted denizens of the Mournwood. Each encounter is designed to be adaptable, providing a flexible structure for GMs to fit into any campaign. The climax of their journey will lead to a dramatic confrontation with the Lurcher and a rescue mission fraught with peril.