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The Darkest Dream

Chapter One of the Red Star Rising Campaign

$45.00$70.00

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(27 customer reviews)
An Immersive, Ready-to-Play 5e Campaign Set in the World of Zyathé
Over 150 Pages of Captivating Content & 120+ Full-Color Handouts
30+ Hours of Gameplay

About The Darkest Dream

The Darkest Dream begins the epic tale of a group of Hanataz youth who are charged with working security for the last Carnivalle of the season. The Hanataz are the Traveling Folk of the world of Zyathé and are an ostracized people due to the many Blood-Touched members of their troupes. But while the Traveling Folk are not welcome in most towns and villages, the shows they put on are enjoyed by many. However, this is no ordinary Carnivalle. Horrid and vile schemes are afoot. An ancient foe plots deadly revenge.

A group of organized criminals looks to frame the Hanataz for murder. And, nearby, creatures from the Dark Below plan an attack on the camp. Beyond this, it is Darktide’s Eve, which is a time of fearful and evil portents. Can you and your friends overcome the many dangers set against you, protect the troupe, and solve the mystery of the Darkest Dream? If you don’t. Many will die. Including those you love.

Key Features

Epic Campaign

Our flagship campaign, Red Star Rising, spans many chapters, providing your table with months or even years of content. Chapter One features a sandbox Carnivalle with many encounters and mini-games for players to explore at their own pace. A through plotline takes them into the forest edges to discover dungeons crawling with monsters. As the GM, you have a lot of freedom to introduce story elements as needed, concluding with epic revelations that will take you into Chapter Two.

Epic Storyline

We kick off this horror-filled campaign with your players as Hanataz (traveler) youths who are charged with working security for the last Carnivalle of the season. However, this is no ordinary Carnivalle. They swiftly uncover dire and vile schemes and must overcome many dangers and solve the mysteries afoot to protect their troupe.

Cut Down on Prep-Time

Our mission is to cut down on prep work and save GMs hours of effort. Each chapter comes with everything you need to run an adventure, with an adventure book, GM reference book, pre-generated character sheets, NPC portraits, maps, locality art, item cards, and a set of “gooey rewards.”

An Innovative Design

Our Adventure and GM Reference books work side-by-side to aid you. No more flipping to the back of a book for monster stat blocks! Our two spiral-bound books can be layed together so you can easily glance between story text and stats. With our set encounters and “not-so-random” encounters, the game is ready to play right out of the box.

Art for Everything!

We have art for every map, NPCs your players will encounter, locations they will visit, and items they find. Our Adventure Book, using a color-code and numbering system will tell you exactly which handout you should be showing your players.

Pre-Gen Characters

Twenty-four pre-generated characters are provided, with portraits, stats, and backstories that tie them into the Carnivalle troupe. Your players can choose from any of them or use them as inspiration. Any unused characters can be salted into the game as additional NPCs if you so wish.

Editions

Digital

A Digital PDF of Chapter One: The Darkest Dream

Digital & Physical

A Digital PDF & Physical Copy of Chapter One: The Darkest Dream

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