The Mournwood
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A Dark Fantasy Hexcrawl of Horror, Folklore, and Occult Dread
Just beyond the gates of Darkenhaven lies the Mournwood—a forest steeped in madness, memory, and something far older than either. This immersive regional campaign setting invites players into a world where every path leads deeper into danger, and every whisper in the trees may carry a warning… or a curse.
Blending wilderness exploration/hexcrawl gameplay with horror and survival horror, the Mournwood is saturated with folk horror and occult forces that twist the land and those who dare to walk it. Designed as both a sourcebook and ready-to-run sandbox campaign, it gives Game Masters everything needed to create unforgettable journeys into the unknown.
Why You’ll Love It
A haunting wilderness sandbox built for tension, discovery, and dread.
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A rich blend of wilderness exploration/hexcrawl and survival horror gameplay
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Deep folk horror and occult themes rooted in superstition, memory, and corruption
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A fully realized sandbox campaign with countless paths and outcomes
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Atmospheric storytelling where the environment itself is a constant threat
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Perfect for groups who enjoy exploration, mystery, and creeping dread
What’s Inside
Everything you need to run a dark and immersive forest campaign:
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A comprehensive Mournwood sourcebook detailing the region and its secrets
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A ready-to-run sandbox campaign filled with encounters and story hooks
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A network of locations, factions, and hidden threats throughout the forest
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Encounters shaped by monstrous peril, occult forces, and environmental danger
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Tools for GMs to manage hexcrawl exploration, pacing, and tension
Campaign Placement
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Set just beyond Darkenhaven, easily integrated into existing campaigns
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Ideal as a regional expansion for Darkenhaven or Gloomport adventures
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Can serve as the foundation for an entire wilderness-focused campaign
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Perfect for groups who enjoy exploration, horror, and open-ended storytelling
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Supports both episodic adventures and long-form narrative arcs
The forest is alive. The path is uncertain. And once you enter the Mournwood… it may not let you leave.
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