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The Foulest of Spirits

Chapter Two of The Red Star Rising Campaign

$45.00$70.00

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(7 customer reviews)
Can You Survive Darktide? Found Out in the Continuation of Red Star Rising
Over 120 Pages of Riveting Content & 150+ Full-Color Handouts
30+ Hours of Gameplay

About The Foulest of Spirits

The Sul has risen following the last day of Carnivalle, but the morning brings no comfort. The terrifying events of the previous night still burn within your minds – and the shades of death that menaced the camp still darken your hearts. Now, some of your troupe have gone missing and others lie as if dead. And though you wish to stay and help your kin, you must complete a critical (and secret) mission in the depths of the Duskwood to find an item of great importance. But it is Darktide – a day of dire portents – and nothing is as it should be.

Vile monsters and grotesque undead gather in the shadowy forest – driven mad by the evil of the day. Bloodthirsty gangs of thugs prowl along the paths and roads, awaiting their chance to murder and maim. And beyond all this, something hunts your troupe – a fearful and ancient evil that burns in your dreams. Then, fires devour your people’s tents, as thieves abscond with valuable Hanataz treasures! But there are more sinister plots afoot than simple arson and robbery. Baleful powers scheme in the shadows, waiting for their chance to set their murderous plans in motion. Be on your guard, for everything you believe may be false!

Key Features

Epic Campaign

Our flagship campaign, Red Star Rising, spans many chapters, providing your table with months or even years of content. Chapter Two: The Foulest of Spirits continues what The Darkest Dream began. Through a dark forest, then to a house straight out of a folk-horror movie, the party will barely get a moment to breathe between the thrills!

Epic Storyline

The Sul has risen following the last day of Carnivalle, but the morning brings no comfort. The terrifying events of the previous night still burn within your minds – and the shades of death that menaced the camp still darken your hearts. Now, some of your troupe have gone missing, and others lie as if dead. And though you wish to stay and help your kin, a critical (and secret) mission must be completed in the depths of the Duskwood. But it is Darktide – a day of dire portents – and nothing is as it should be.

Cut Down on Prep-Time

Our mission is to cut down on prep work and save GMs hours of effort. Each chapter comes with everything you need to run an adventure, with an adventure book, GM reference book, pre-generated character sheets, NPC portraits, maps, locality art, item cards, and a set of “gooey rewards.”

An Innovative Design

Our Adventure and GM Reference books work side-by-side to aid you. No more flipping to the back of a book for monster stat blocks! Our two spiral-bound books can be layed together so you can easily glance between story text and stats. With our set encounters and “not-so-random” encounters, the game is ready to play right out of the box.

Art for Everything!

We have art for every map, NPCs your players will encounter, locations they will visit, and items they find. Our Adventure Book, using a color code and numbering system, will tell you exactly which handout you should be showing your players.

All the Encounters You Could Need

Not only do we create the encounters necessary to the story, but there are multiple optional ones depending on which path players choose. They correspond to the maps included in the box. Not only this, but we include NSRE’s, or “Not-So-Random-Encounters” that you can easily integrate into your game for additional content.

Editions

Digital

A Digital PDF of Chapter Two: Foulest of Spirits

Digital & Physical

A Digital PDF & Physical Copy of Chapter Two: Foulest of Spirits

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