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The Darkest Dream – Chapter One of the Red Star Rising Campaign

The Darkest Dream begins the epic tale of a group of Hanataz youth who are charged with working security for the last Carnivalle of the season. The Hanataz are the Traveling Folk of the world of Zyathé and are an ostracized people due to the many Blood-Touched members of their troupes. But while the Traveling Folk are not welcome in most towns and villages, the shows they put on are enjoyed by many. However, this is no ordinary Carnivalle. Horrid and vile schemes are afoot. An ancient foe plots deadly revenge. A group of organized criminals looks to frame the Hanataz for murder. And, nearby, creatures from the Dark Below plan an attack on the camp. Beyond this, it is Darktide’s Eve, which is a time of fearful and evil portents. Can you and your friends overcome the many dangers set against you, protect the troupe, and solve the mystery of the Darkest Dream? If you don’t. Many will die. Including those you love.

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The Foulest of Spirits – Chapter Two of the Red Star Rising Campaign

The Sul has risen following the last day of Carnivalle, but the morning brings no comfort. The terrifying events of the previous night still burn within your minds – and the shades of death that menaced the camp still darken your hearts. Now, some of your troupe have gone missing and others lie as if dead. And though you wish to stay and help your kin, you must complete a critical (and secret) mission in the depths of the Duskwood to find an item of great importance. But it is Darktide – a day of dire portents – and nothing is as it should be.

Vile monsters and grotesque undead gather in the shadowy forest – driven mad by the evil of the day. Bloodthirsty gangs of thugs prowl along the paths and roads, awaiting their chance to murder and maim. And beyond all this, something hunts your troupe – a fearful and ancient evil that burns in your dreams. Then, fires devour your people’s tents, as thieves abscond with valuable Hanataz treasures! But there are more sinister plots afoot than simple arson and robbery. Baleful powers scheme in the shadows, waiting for their chance to set their murderous plans in motion. Be on your guard, for everything you believe may be false!

Dive into a box set with more than 120 pages of intense and immersive content with over 150 full-color handouts, maps, NPC portraits, rewards cards, and special item cards to help you bring the Foulest of Spirits to life!

 

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The Coldest of Blood – Chapter Three of the Red Star Rising Campaign

The days loom dark as the wagons roll on toward Prondadol. Nearby, the fetid, stinking Blackrot Bog is a constant reminder of the shadows that lie upon your hearts. In the sky, Zaraghast – the dreaded red star – burns day and night; bringing much fear to you and your fellow members of the Blue Veil. It was a horrid omen, this red face of death in the heavens. Now you have lost one of your leaders, and two others are gravely injured. Then, as the wagons near the King’s Causeway – which is the long, wood-and-stone bridge that traverses the bog – a terrible storm sweeps in. Before it breaks, you will need to make camp; or face the fury of the blizzard while on the causeway. There is no option. Though your instincts would have you avoid it, you must pull from the road and set camp at the edge of a small forest that borders the bog. Known as the Mistwood Hollows, it has a fearful and dark reputation. But as the troupe prepares the site, Vestia and Brayan come to you. The prints of more than a few Ogres have been seen at the edge of the wood. Not knowing where they are, and how many they are, will put the sheltering troupe at serious risk. Before the storm hits, you have a job to do – enter the dark woods beside the road and locate the Ogres. Observe the creatures, count their numbers, and report back.

What follows is a fearful and intense journey beneath a shadowy canopy of Dumal-Wood and Shadepine as the snowstorm closes in on the troupe’s location. Quickly thereafter, the hunters become the hunted, as ghastly creatures track the party. But the woods hold more than just evil denizens; a foreboding tower reaches up like a blackened fang towards the darkening sky; A strange spirit walks the paths; and a long-lost secret will soon be discovered.

But back at camp, something has gone terribly wrong.

Death comes on the howling wind in “The Coldest of Blood.”

Immerse yourself in 120 pages of harrowing encounters enhanced by over 150 full-color handouts, maps, NPC portraits, rewards cards, and special item cards that make the Coldest of Blood the most powerful chapter yet!

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