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A handy 48-page guide for Game Masters, filled with essential information. A key component of our easy-to-use design, our GM Reference Book holds all stat blocks and other pertinent information necessary for the main plot. Not only this, but optional encounters, which we call Not-So-Random-Encounters, or NSRE’S, are included. Each one is more than a one-line hook, and make for intriguing, captivating, and occasionally humorous additions to the game. With spiral binding, the GM Reference Book is intended to lay next to the Adventure Book, for effortless reference.
An enjoyable-to-read adventure guide with story cues and passages to read to players. This spiral-bound tome, with over 44 pages of meticulously crafted content, is designed to enhance your tabletop adventures with some rich history and intricate lore of the Mournwood where this adventure takes place.
Created by a maestro of map making, every area the Player Characters visit is painted in glorious detail. Two versions of a single map are included; one spoiler-free for the players, and one for the GM. The GM's version is labeled clearly with directions to encounters and areas of interest within the GM Reference Book.
Discover extraordinary treasures and artifacts, handed out as 22 unique Special Item Cards. Never worry about a player forgetting what their item does ever again! Every item found as part of the adventure is included as an individual item card. On the front is stunning artwork of the item. On the reverse, a detailed explanation of what the item does. From weapons to armor to scrolls to potions, players can keep these cards and refer to them as needed!
Bring the characters of the Mournwood to life in 24 Beautiful NPC Portraits. Scrolling through image-hosting websites for hours finding art that is close enough to work for an NPC is now a thing of the past! Friends, allies, and adversaries are depicted on incredible full-color handouts. They can be held up when prompted by the Adventure Book, and players will be surprised by their GM appearing to have memorized everything about the NPC! In reality, everything needed to know is written on the reverse side, with space for notes about accents, relationships, mannerisms, or other personal flairs a GM may bring to the character.
Enhance the visual storytelling of your campaign with 45 Full Color Handouts. We believe art is important to a game. Art inspires the imagination and when players are shown one of our attention-grabbing location artworks they are further immersed into the game. Not simply static landscapes, our art dynamically catches actions, atmosphere, and critical plot scenes. Most everything a Player Character sees is depicted in art, including visual aids for puzzles.
Surprise and delight your players with 8 Gooey Rewards Cards. Shake it up by using Gooey Reward Cards. Will you receive an extra attack action? Temporary hit points? Or the coveted hero or fate points, which can change the destiny of a Player Character? Whatever you draw, Gooey Reward Cards add an extra layer of fun to the game!
2 fully detailed Maps act as flexible and creative tools for Game Masters to ground and guide their narrative. Created by a maestro of map making, every area the Player Characters visit is painted in glorious detail. Two versions of a single map are included; one spoiler-free for the players, and one for the GM. The GM's version is labeled clearly with directions to encounters and areas of interest within the GM Reference Book.
Embark on a spine-chilling tale of greed and revenge that plunges your party into the heart of the dreaded Mournwood. This captivating module is designed for characters of levels 2-5 and promises a gripping experience filled with peril and intrigue.
Dive into a dark narrative where the noble Aundrea and Donald Aernyld hire your party to investigate the existence of the powerful Bloodcrystal, a magical artifact from before the Woe of Ruin. This artifact is hidden somewhere in the Mournwood, amidst shattered ruins and monstrous denizens. However, your patrons are not the only ones seeking the Bloodcrystal. The elusive and formidable figure known as "The Khan" will stop at nothing to claim it first. Can your party navigate the terrors of the Mournwood, uncover vital clues, and outmaneuver those who serve the Khan? Or will the dangers of the forest and the machinations of rivals thwart your quest?