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Blood for the Khan

Campaign Adventure for Levels 2-5
A 5e Adventure set in the Mournwood Campaign or Standalone
Over 90+ Pages of Captivating Content & 40+ Full-Color Handouts
4-6 Average Sessions

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Patrick Smith
Patrick Smith
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Key Features

Into the Woods

Lure your players into a haunted forest filled with twisted trees and eerie mists, setting the stage for your adventure. The dark and mysterious druidical circle within its depths and the numerous vile individuals who seek to hinder your progress add layers of complexity and danger to your journey.

Explore the World

This adventure is fully compatible with The Mournwood and Darkenhaven campaign settings, or a perfect standalone tale. Parties could spend countless sessions exploring this entire region of Verdestia and Zyathé, not only chalk-full of quests, beasts, and scoundrels, but ancient histories and locations to uncover.

An Innovative Design

Our Adventure and GM Reference books work side-by-side to aid you. No more flipping to the back of a book for monster stat blocks! Our two spiral-bound books can be layed together so you can easily glance between story text and stats. With our set encounters and “not-so-random” encounters, the game is ready to play right out of the box.

Art for Everything!

We have art for every map, NPCs your players will encounter, locations they will visit, and items they find. Our Adventure Book, using a color-code and numbering system will tell you exactly which handout you should be showing your players.

Editions

Digital Only

A Digital PDF of Blood for the Khan

Physical & Digital

A Digital PDF & Physical Copy of Blood for the Khan.

About Blood for the Khan

Embark on a spine-chilling tale of greed and revenge that plunges your party into the heart of the dreaded Mournwood. This captivating module is designed for characters of levels 2-5 and promises a gripping experience filled with peril and intrigue.

Dive into a dark narrative where the noble Aundrea and Donald Aernyld hire your party to investigate the existence of the powerful Bloodcrystal, a magical artifact from before the Woe of Ruin. This artifact is hidden somewhere in the Mournwood, amidst shattered ruins and monstrous denizens. However, your patrons are not the only ones seeking the Bloodcrystal. The elusive and formidable figure known as "The Khan" will stop at nothing to claim it first. Can your party navigate the terrors of the Mournwood, uncover vital clues, and outmaneuver those who serve the Khan? Or will the dangers of the forest and the machinations of rivals thwart your quest? 

 

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